Here you will find the full guide to Club Penguin Mission 10 – Waddle Squad. Lets get started!
- Talk to G. Eventually Herbert will come up on the screens.
- After he’s finished talking the leader of the PSA comes up on a hidden screen.
- When he’s finished speaking and the other two agents go away, pick up the solar panel in the box beside G.
- Then go to the Beach and talk to Jet Pack Guy. He needs some Cream Soda. Go into the Lighthouse to get some. (It’s in a barrel at the back of the room.)
- Give the barrel to Jet Pack Guy. Now you need to get the right measurements of soda to make the jet pack fuel. Here’s how to do it:
Large to medium
Medium to small
Small to large
Medium to small
Large to medium
Medium to small
Small to large - When you get the right measurements Jet Pack Guy will fly off. Now go to the Gift Shop.
- Talk to the manager and agree to help him put his stuff outside. Take the box of clothes and the box of round things and the table.
- Go outside and drop the table on the ground near the sign pointing to the Snow Forts.
- Put the clothes and the round things on the table and go back into the Gift Shop and talk to the manager again.
- Now go over to Rookie and talk to him. He needs the solar panel you picked up earlier. Put it on to the end of the giant wire for the magnet.
- You need to connect the yellow, red and blue lines to their corresponding-coloured circles.
- When you’re finished with the magnet, go to the Dock and talk to the guy beside the boat. Ask him for some rope and he’ll give you it.
- Now go to to Night Club and attach the rope to the trap.
- Pull the lever when the rope is on to find the trap is broken. Unscrew the plate of metal with your spanner to begin yet another puzzle.
- You need to fit the gears into their proper places. It’s not too difficult, so you shouldn’t have any problems with it.
- When the trap is working again, go to the Ski Village and answer your phone.
- Go to the Dock and find “Herbert”. After Klutzy runs away answer your phone again.
- Go to the Night Club and pull the lever to trap Herbert…. or not.
- Answer your phone again. The Golden Puffle will get stuck to the magnet which bursts through the wall.
- Now you can either take Jet Pack Guy’s jetpack and attack it to the cage, or shine all three lights on the ceiling onto the solar panel to make the magnet stronger. Either way Herbert will get trapped.
- After G stops talking, Rookie gives Herbert his phone and Herbert transports to another room. When the two other agents leave, G picks up a package of seeds that Herbert dropped..
- Get the medal and the gift.
Congratulations! You will now earn your prizes for the selected mission and be able to play the rest of the missions.
